Max has loved video games ever since he booted up his friend's N64 and played Mario Kart. He quickly spent all his allowance on any game he could get his hands on, and spent hours playing a dusty PS2.
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Remnant 2's excellent use of procedural generation fills it with ...
Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
Creative Bloq on MSN
Everything new in Unreal Engine 5.7, and why it matters for creators
Car paint layers, oiled leather, sweaty skin, the expectation is that they will all behave convincingly in UE 5.7 without ...
Aaron is lifelong gamer of all genres, and has most likely put some serious hours into playing your favorite game. When not playing video games, or writing about them, he can be found doing any and ...
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