This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs. Building on four ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...
Imagination Technologies has announced that it is among the first to submit PowerVR Series6 ‘Rogue’ drivers for OpenGL ES 3.0 conformance with Khronos. OpenGL ES is a royalty-free, cross-platform API ...
Graphics hardware is getting better for mobile devices. But the software that makes use of that hardware is just as important when it comes to getting outstanding polygonal images to run on a wide ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
MOBILE WORLD CONGRESS, Barcelona, Spain – 26 February, 2014 – Imagination Technologies (IMG.L) wowed visitors to Mobile World Congress today with the first public demonstration of 3DMark’s Cloud Gate ...
This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...