NVIDIA shows neural rendering cuts VRAM use, reduces game storage, and improves performance without changing visual quality ...
Densham's wave photography begins with a lens that landscape photographers would consider absurd for the job. He shoots on a ...
The X-T30 III is a compact, SLR-style mirrorless camera with a centered electronic viewfinder. It measures 3.3 by 4.7 by 1.8 ...
A new leak points to significant performance gains for Sony’s upcoming handheld console, expected to be part of the ...
How NASA is using laser communications to stream live video from the Moon on Artemis II — the real specs, the video chain, ...
In honor of the company's 50th anniversary, I bought an Apple QuickTake 100 from 1994 to find out what it was like to use a ...
Every year, CES tends to set the tone for what we can expect from TV manufacturers, and Samsung is usually right in the ...
Meta's EUPE vision encoder family runs under 100M parameters while matching specialist models across image understanding, segmentation, and vision-language task ...
Intel TSNC brings neural texture compression with up to 18x reduction, faster decoding, and flexible SDK support for modern ...
NVIDIA showcases Neural Texture Compression at GTC 2026, cutting VRAM usage by up to 85% with real-time AI reconstruction.
Intel and Nvidia show off how textures -- which take up a large chunk of PC games -- could be compressed to save you money ...
In its "Tuscan Wheels" demo, the company showed VRAM usage dropping from roughly 6.5GB with traditional BCN-compressed ...