Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
level design often comes up in interviews with game developers. Level design is one of the important factors that determine the fun of a game, and the Level Design Book, a non-profit project founded ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror games excel with immersive atmospheres and dynamic threats, all ...
Have you ever been playing a game and suddenly had the thought that some feature or element would work much better if the designers had implemented it a different way? Or that adding one more specific ...
Listen to the full episode here: What do architects and level designers have in common? A whole lot in fact, from creating a direction and world view to atmosphere and tone, these creators have more ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
It was 10:30 p.m. on February 29, 2008. I had just finished building *Gravitation* Version 1 for all platforms, packaging each build, posting the builds on SourceForge, and composing the web site.
After a decade of playing cover shooters, I’ve finally figured out how to see past the decoration. Today’s genre flagships are aesthetically lavish. Even Gears of War, previously lampooned for its ...
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