Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
A little over two years since the launch of Vulkan 1.0, the Khronos group has launched its first major revision to its cross platform graphics API. Vulkan 1.1 offers two major new features, support ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
Vulkan—the open, cross-platform GPU API from the Khronos Group, the industry body that also develops OpenGL—is available on Windows, Linux, Android, the Nintendo Switch, and cloud systems, but it has ...
Linux-based Steam machines and mobile devices will get enhanced graphics due to the upcoming Vulkan API (application programming interface). Vulkan is useful in many applications, but games benefit ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
The big stress for new GPU architectures and the latest and greatest graphics cards, like NVIDIA's fresh GeForce GTX 1080 Ti and AMD's upcoming Radeon RX Vega - are the new APIs in Vulkan and DirectX ...