Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
Google announced it is leveling up its multiplatform game offering in time for the Game Developers Conference next week, with graphics improvements leading the way. In a press call, Matthew McCullough ...
Today’s release of Android Q Beta 1 marks a major milestone for Google as the new experimental operating system comes with support for ANGLE, or an “Almost Native Graphics Layer Engine” running on top ...
Corbin is a tech journalist and developer who worked at Android Police from 2016 until 2021. Check out his other work at corbin.io. If you're not familiar with it, Dolphin is a cross-platform emulator ...
A little over two years since the launch of Vulkan 1.0, the Khronos group has launched its first major revision to its cross platform graphics API. Vulkan 1.1 offers two major new features, support ...
Jordan is an editor for Android Police and a technology enthusiast. He writes frequently, both professionally and as a hobby, loving the process of putting pen to paper... or fingers to a keyboard.
Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. This article dives into the happens-before ...
Benchmarks are a thorny subject, especially on mobile. A favorite among PC users, especially gamers, benchmarks have fallen out of fashion and under suspicion, no thanks to some OEMs caught "cheating" ...
Google may switch to the Vulkan API for user interface rendering starting with the 2019 edition of Android, i.e. Android Q. The possibility that Skia’s Vulkan backend will soon be fully implemented ...
[url=http://arstechnica.com/civis/viewtopic.php?p=29539565#p29539565:2djbhgpk said: eMagius[/url]":2djbhgpk]Vulcan is so far from an implementable standard right now ...
Call of Duty: Mobile will target a frame rate between 57 to 60 per second on Android mobile. That’s according to Samsung Electronics principal engineer Jungwoo Kim and gamedev engineer Anton ...