DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
SAN JOSE, Calif., March 20, 2001 — This week at the Game Developers Conference (GDC) 2001, Microsoft Corp. will showcase the Microsoft® DirectX® API, its powerful game development application ...
DirectX is an often-misunderstood platform. Introduced in 1995 as a way to convince DOS game developers to move over to Windows, DirectX provided an application programming interface (API) that ...
Microsoft is advancing its DirectX API to support neural rendering, signaling a transformative shift in graphics rendering by ...
Microsoft will debut its DirectX 12 API on March 20, at the Game Developers Conference in San Francisco, the company has announced. DirectX 12 will feature in a GDC presentation at 10:00 PST on the ...
Just in time for Windows 7 to die, Microsoft is porting DirectX 12 to it — on a game-by-game basis. The first game to deliver will be World of Warcraft, with others to follow. Microsoft’s latest ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to overcoming ...
With a teaser on its DirectX blog and a new Twitter account, Microsoft has announced that there will be a new version of DirectX, and that it will be detailed at GDC later this month. Way back in the ...
Ars Technica has a good article on-line detailing some of the new features being introduced with Microsoft's upcoming DirectX10. And of course, with a new version of DirectX on the way, expect all of ...