Gamification is used in industries and businesses around the world to help improve motivation, results, and other important factors. When executed well, it not only helps improve an individual’s ...
This studio course will explore the use of gamification and game-based learning in the higher education context. Topics include exploring how play can enhance student learning, what gamification and ...
Yan Shi’s computer science course at the University of Wisconsin at Platteville isn’t exactly typical. Not simply a professor, Shi is a “king of the kingdom,” and her Intro to Computer Science class ...
KITCHENER-WATERLOO, ONTARIO--(Marketwired - Apr 14, 2014) - Desire2Learn (D2L), the EdTech company that created the world's first truly integrated learning platform, today announced that Lambton ...
The following post was published on the Knowledge@Wharton website on December 5, 2012. Can work be fun? Is it possible for customers to have the same deep engagement with an organization's products or ...
When was the last time you read a book? Not listened to one on audio or thumbed through the cliff notes version... but actually read a book. If you’re like most people, it’s been a while. Even if ...
Dave Doucette is director of West Coast higher education sales for CDW•G. In organizational change theory, “champions” are individuals who push an organization past its comfort zone into new, ...
Gamification is a buzzword that gets tossed around all the time, but the basic idea is simple: if you turn your life into a game, with digital rewards for real life achievements, you’ll be more ...